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    Multi. Von Andreas Altenheimer | Uhr | Seite 10 von 11 | Kommentieren. TeilenTweetWhatsAppTeilen. Mission 7: Nepal. Tomb Raider: Legend. Tomb Raider - Legend Komplettlösung Legend: Level VII: Nepal (Der Ghalali-​Schlüssel). Tomb Raider: Legend (PlayStation 2) - Versteckte Schätze | Ankunft in Nepal. Tomb Raider: Legend: Wollt ihr das Gold in Nepal finden? Ganz einfach! Wenn ihr in der Höhle herumklettert, kommt irgendwann die Stelle an. Finden Sie Top-Angebote für Harzfigur Lara Croft Nr°31 Tomb Raider Legend Nepal 10 CM bei eBay. Kostenlose Lieferung für viele Artikel!

    Tomb Raider Legend Nepal

    Tomb Raider - Legend Komplettlösung Legend: Level VII: Nepal (Der Ghalali-​Schlüssel). Tomb Raider: Legend (PlayStation 2) - Versteckte Schätze | Ankunft in Nepal. Finden Sie Top-Angebote für Harzfigur Lara Croft Nr°31 Tomb Raider Legend Nepal 10 CM bei eBay. Kostenlose Lieferung für viele Artikel!

    TBILISI POSTLEITZAHL Das Tomb Raider Legend Nepal Gesamtbild Tomb Raider Legend Nepal.

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    Wie Kommt Man Am Schnellsten Zu Geld Rtl Spiele De Gratis diesem aus erreicht ihr die Plattform Richtung Wand und einen weiteren Hopser später jene auf der rechten Seite. Des Weiteren kann sich Lara mehrfach die Umgebung zu Nutzen machen und z. In all diesen Stationen befindet ihr euch unter Zeitdruck, da entweder euer Halt droht abzubrechen oder Lara sich automatisch vorwärtsbewegt. Hauptartikel: Tomb Raider Legend Ausrüstung. Diese Seite wurde zuletzt am 1. Das Spiel hat sich weltweit etwa 2,9 Millionen mal verkauft [1] und ist somit das Pandaapp Tomb Raider von Crystal Dynamics. Das Spiel wurde in Europa am 7.
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    Für die Party ihres Freundes schlüpft Lara bei ihrem Abstecher nach Walking Dead Play in ein Abendkleidwelches sie, um es der Situation anzupassen, modifizieren und mit einem Schlitz versehen muss. Seite 1: Komplettlösung Legend Übersicht: alle Komplettlösungen. In der ersten Variante muss der Spieler schnell die angegebenen Befehle eingeben, um die Sequenz zu meistern, in der anderen ist schnelles Handeln in Texas Poker Kostenlos von Laufen, Springen und Ausweichen gefragt. Renn also schnell darüber und springt am Ende an die Stange. Hangelt euch schnell nach rechts, der Vorsprung wird gleich zerbrechen. Mit diesem geht ihr gleich rechtsherum in den Gang und bei der nächsten Abzweigung wieder rechts.

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    Tomb Raider Legend Vídeo-Guía en Español Nepal Todos los Secretos. Kill the jaguar from here and drop close to the plane's nose. Their environment designs for the Legacy of Kain series were more enclosed and required different engine and level architecture. Near the end of the slope, jump to grab another horizontal pole. American tech expert Zip and English research assistant Alistair Excalibur Pool Review her on missions from Netto De manor house in Englandwhere they live with her butler Winston. Go to the other side and drop to the Suffel Dance ledge. But if you fall down and die, the last checkpoint just before using the sword to break the door may Spielen Kostenlos Jetzt Spielen the bug sometimes the checkpoint remains cleanwhere the cut scene that triggers the end of the level does not play, making you unable to finish the level. Return back to the plane's nose. By all means, share it with friends, but please include this credit Free Poker Online Ohne Download so people can send me their feedback. Lara heads into Bolivia on a tip from Anaya to find a stone dais in the ruined city of Tiwanaku. Archived from the original on 4 July

    Tomb Raider Legend Nepal - Tomb Raider: Legend

    Ist dieser Beitrag hilfreich? Aber Lara Croft sagt uns ja, dass sie nicht mehr lang unterwegs seien würde. Für ein "sehr gut" hat es leider nicht gereicht. Für Links auf dieser Seite erhält spieletipps ggf. Von diesem zweiten Eiszapfen Schatz vor Pokerstars Eu App Download bemerkt?! Danach klettern Sie auf den mittleren kleinen Eishügel. Tomb Raider Anniversary. Mehr Infos. Benutzt diesen durch zweimaliges Springen und schwingt leicht Starke 7 Casino Erfahrungen links gerichtet. Seid ihr am Ende, egal wie, angekommen, kommt ihr kurz darauf zu einer Steintreppe. Es folgen eine weitere Querstange und erst danach der sichere Boden. Ich wünsche mir manchmal Sim Slot Tablet nichts weiter, als ganz Play Book Of Ra 6 zu sein auf dieser Welt. Weitere hilfreiche Artikel. Die letzte Lücke ist die fieseste: Ihr dürft nicht springen, bevor der Boden unter euch am Kollabieren ist!

    Grab the narrow ledge on the right as you return back from the Gold Prayer Wheel and shimmy to the other side. Jump to grab the ledge on the right, then the vertical pole behind you; climb to the top.

    Jump to grab the narrow ledge on the right and shimmy to the end. Jump to grab the opposite ledge, quickly traverse to the right before it collapses and jump to grab the ledge above.

    Pull up. From this ledge, you would normally grab a narrow ledge on the left. Instead of doing that, drop and hang from the other side as shown in this screenshot and traverse to the left.

    Area with pool and snow banks - Follow the passage to an area with a pool and snow banks. Kill them all and be careful of the barrels that explode.

    If you fall into the water , your health bar will start decreasing, so avoid it. Climb on the lowest snow bank and shoot the icy wall opposite the building that one of the guards was shooting from as shown in this screenshot.

    Climb on the snow bank in the middle of the area and jump to the next one. Make a double jump to use the Grapple and catch the shimmering bell above.

    Swing and jump to the opposite side. Climb on the upper ledge and grab the wire to slide to the other side of the area.

    Pool will icy ledges - Slide down the slope and enter the cave. After getting it, go to the end of the cave to reach a pool with icy ledges.

    Jump on the first two and shoot the the icy ledge above to throw it down. This will help you make it across. So, jump on it, then to the next icy ledge.

    Finally, jump to grab the opening. Area with pool and floating icy ledges - You reach a pool with floating icy ledges.

    They move to the right, but you have to go to the left, jumping on them. There is a flat ledge on the other side and a bit to the left, where you can take a breath.

    Go there and get it. Then use the floating ledges to reach the cave on the other side. Inside the Monastery - This is the entrance of the ancient Monastery.

    Go through the door and up the steps with your weapons drawn. Shoot it until it drops dead. Then enter the Monastery.

    Go down the right hand stairs and when you reach the platform at the bottom, make a U turn to the right.

    Although they seem ready to collapse, for now you can walk on them without problem. If you take a look beneath the ledges, you will spot a small ball in the air as shown in this screenshot.

    If you do so, the nearby ledge will collapse. You will need this ledge later in order to finish the level.

    Make your way up close to the entrance. Approach the edge, where there are no railings. Take a look above to spot the shimmering hanging bells.

    There are three of them and you need to use the Grapple and catch each one until you reach the opposite side.

    When you do that, kill the jaguar. Lara says that the doors were not close the other time she was here, so you need to find a way and gain access to the secret room beneath Buddha.

    The scale puzzle - There is a gold pressure plate at the top of the building and only the gold box can do the job the gold box is the left one as you face the building, which is alone.

    This means that you have to take it up using the ledges that look like a scale. If you jump on one of the ledges, it will lower, and the other will go up.

    Facing the ledges, go to the right first. Jump on it to lower it and use the Grapple to pull the small box on the ledge. Climb on the building and step on the other left ledge.

    It will lower, so use the Grapple to pull the gold box on the ledge. Go to the first ledge and pull the big box on it. The other ledge with the gold box will remain at the top, so climb on the building and use the Grapple to pull the gold box do not step on the ledge, because it will lower.

    Position the box on the plate to open the door below. Make sure you place it corretly, so that it perfectly fits, or the door will not open. Drop down and go through it.

    The door will close behind you, so go down the steps. In the cut scene , Lara approaches the stone in the middle of the room. Zip asks her how she knew it would be there and Lara wants a minute to check something.

    It was balanced so it would be non-intrusive and enjoyable for both newcomers and series' veterans. Several moves and items had to be cut at various stages of development.

    Legend uses a game engine based on an updated version of technology used in Legacy of Kain: Soul Reaver. Their environment designs for the Legacy of Kain series were more enclosed and required different engine and level architecture.

    A key part of the engine design was a streaming system; levels were divided into individual units which were loaded in and out depending on Lara's position in the level.

    This allowed the team to create levels with a high amount of detail without exceeding the memory limitations of their planned consoles.

    The team decided to reboot the series timeline, reworking Lara's character. Despite this, they incorporated elements of her original background and earlier adventures into her new backstory and overworld setting as a homage to Core Design's work and the general fan base.

    The team wanted to include a character from the original continuity, but almost all the major characters Lara had encountered were dead.

    They decided to use a reimagined version of Zip, who had previously cameoed in Tomb Raider Chronicles. The use of Zip and Alistair allowed the team to create a new dynamic for storytelling through dialogue exchanges during gameplay.

    Rutland was initially a "much more stereotypical 'macho' bad guy", but was eventually redesigned into the more intellectual version used in the final game.

    While the central mystery surrounding Excalibur was completed by the game's end, the central thread of Amelia's fate was left unresolved.

    The team intended it as the main narrative thread binding future instalments. The team worked in Arthurian myth and the use of Excalibur as part of the story surrounding Lara's quest.

    An important part of the redesign was Lara herself, a process with which Gard was intimately involved. When Gard joined the team, he said he wanted to completely redesign Lara, something the team were happy with because of his role in her creation.

    Among the changes he implemented were an entirely new outfit and changing Lara's braided hair for a ponytail design. Lara's voice actress was recast.

    Hawes was the fourth actress to voice the character. Blond confirmed her interest in reprising the role, but eventually Crystal Dynamics settled on Hawes because of her celebrity status.

    In-house composer Troels Brun Folmann handled the game's music. Following their positive experience on Project Snowblind , Crystal Dynamics asked Folmann to score the project and invited him to create new systems for scoring.

    Folmann's aim was to create an ambitious score which would emulate the musical style of Hollywood movies. Many composers, from classical figures to those from modern movies, influenced Folmann's work.

    It took him nine months to complete it. Four to five hours was used in-game and the rest was dropped. Folmann created a score for the game based around a fusion of electronic and orchestral elements informed by each area of the game, rather than the more "obvious" course of using a purely orchestral style.

    There were musical variations for each section of a level with a quiet and a combat version which would shift smoothly depending on the situation.

    While this type of music was not new, the limited RAM audio capacity of gaming consoles made it very difficult to implement effectively.

    To create the score within these limitations, Folmann created a system he dubbed "micro-scoring". The main theme of the level played in the background with other layers of music played over it, which changed depending on conditions within the level and the player's actions.

    Folmann composed the entire score using nine computers, with one computer being dedicated to each part of the overall score.

    This allowed him to create a large-scape symphonic score within hardware limitations. For example, he used calming music for the Croft Manor level, and the epic orchestra sound for Lara's escape from the Sea Serpent guarding King Arthur's tomb.

    Folmann extensively researched characteristic musical styles from each region. Folmann bought a variety of instruments including duduk , shakuhachi , African drums and Bolivian pan flutes.

    Folmann also incorporated it in the mission summary music. Legend was announced in April The series had become negatively associated with promotional partnerships and publicity gimmicks during its initial run.

    This allowed the team to focus entirely on completing the game while Eidos helped promote the game to the press and at trade shows.

    The version acted as the Tomb Raider series' debut on seventh generation consoles. The version was given equal development priority with the PS2 version.

    Crystal Dynamics developed the original PS2 and versions, with team members both from the PS2 version and new staff. Developed by Fathammer and Sixela Productions, [5] the game broke away from earlier Tomb Raider mobile titles by using full 3D graphics and emulating the gameplay of its console counterparts.

    Demo versions of the PC and versions—covering the game's opening level—on 3 and 4 April respectively. Tomb Raider: Legend met with positive reviews.

    Multiple websites called Legend a return to form for the Tomb Raider series following a string of below-average sequels after the original game.

    Comments focused on its modern redesign. The magazine also highlighted Lara's reliable controls and acrobatic movements, comparing them favourably to Prince of Persia: The Sands of Time , but criticized the superficial combat system.

    Overall, the magazine concluded that Legend "established a rock solid foundation for inevitable, now justified successors". Reviewers praised the story for its strength, as well as its graphics and environmental design.

    A common point of praise was its improved controls compared to previous entries, which made navigating the game's environments much easier and more enjoyable.

    The version was praised for its improved graphics over other console versions even though there were no other major content differences.

    Both reviewers, however, noted repetition in gameplay and felt it would be best enjoyed by fans of the series. When Legend first released in the United Kingdom, it was the top-selling game during its first week of release, replacing the previous week's bestselling title The Godfather.

    Legend remained in the top ten bestselling titles in the UK into July This made it the second bestselling Tomb Raider game after the release of The Last Revelation and the fifth bestselling game in the series at that point.

    In later articles discussing the Tomb Raider series, Legend is generally cited as having restored fans' faith in its brand and its lead character.

    From Wikipedia, the free encyclopedia. Nixxes Software. Archived from the original on 30 July Retrieved 4 June Archived from the original on 30 May Buzz Monkey Software.

    Archived from the original on 8 July Retrieved 25 July Archived from the original on 9 December Archived from the original on 7 January Retrieved 22 June Pocket Gamer.

    Archived from the original on 3 June Archived from the original on 28 February Archived from the original on 7 April Eidos Interactive.

    Archived from the original on 10 February Archived from the original on 27 April Archived from the original on 4 February Archived from the original on 4 July Archived from the original on 18 August Archived from the original on 21 January Piggyback Interactive.

    Archived from the original on 27 October Retrieved 11 March Retro Gamer. Future Publishing. Entertainment Weekly.

    Archived from the original on 8 January Retrieved 6 July PlayStation Magazine. US Imagine Publishing 77 : 57— BBC News.

    Archived from the original on 18 November Retrieved 6 January Archived from the original on 9 April Retrieved 19 June Tomb Raider Chronicles.

    Archived from the original on 16 June Play Magazine US. When you touch down here, press Interact to shoot the ice wall ahead.

    Slide to the end of the slope where the ice wall was and jump the next gap to land on yet another slope.

    This one carries Lara down to the right. Near the end of the slope, jump to grab another horizontal pole. Before it breaks, quickly swing and jump to the safe, flat ledge below.

    Seems like some sturdy nylon rope and crampons would be easier but, hey, it's Lara's call. Follow the path to the left.

    Use the magnetic grapple to get it. The floor on this side juts out a bit on the left side. Jump across the pit there to grab the ice shelf on the other side; pull up.

    Alister comments briefly on the architecture. Turn right and jump to grab the horizontal pole. Don't worry. This one doesn't break. Swing around and jump to grab the light-colored ice shelf on the wall ahead.

    Climb to the left. Jump across the gap to grab the handhold on the other side. This ice shelf starts to collapse , so quickly move the camera behind Lara for better control and tap Interact as you climb to the left to go faster.

    Jump back to grab the next horizontal pole, which is sturdy enough to support Lara's weight. Swing around and jump to grab the long icicle ahead.

    This icicle is also solid, so there's no need to hurry. Ignore the second icicle. Climb up the first one and jump onto the precariously balanced pedestal to the right.

    Immediately take a running jump to grab the horizontal handhold on the wall ahead. Traverse to the right and pull up on a narrow ledge made of ice.

    Use the grapple to retrieve it. If you can't immediately grapple the reward, try using manual aim. The previous set of screenshots includes this reward.

    The path to it is shown in these screenshots and this gameplay video. After getting the bronze, turn around and step off the other side of the ledge.

    Traverse to the left and then drop to grab the narrow crevice below. Continue climbing to the left around the corner.

    When you near the end of this crevice, you'll be able to see the gold reward in an alcove below on the left. Drop to grab the next lower handhold, then the next.

    Return the way you came to the narrow ledge between the two caves i. NOTE: If Lara dies before reaching the next checkpoint , don't forget to pick up the bronze and gold rewards again.

    Whoever decided against putting another checkpoint on the ledge between the two rewards needs a good spanking. When you have both rewards and are ready to move on, stand on the ledge between the two open areas, with the cave where the bronze reward was behind Lara.

    Jump to grab the narrow ledge on the left wall. Check the screenshots from the gold reward series if you need a visual. Climb to the right as far as you can.

    Then leap across the gap to grab a handhold on the wall to the right. At this point you can drop down to the ledge below, but it's not necessary.

    Climb all the way to the left and jump back to grab the vertical pole. Climb to the top of the pole and jump to the right. Traverse all the way to the right.

    Then jump to grab a break-away ledge on the wall way off to the right. Traverse quickly to the right tap Interact to go faster and jump straight up to grab the ledge above before your handhold collapses completely.

    Pull up into the opening. Lara sees Rutland's soldiers exiting the helicopter. There are 6 mercenaries in all: 4 on the ground, another on top of the building to the right, and a sixth with a grenade launcher on the snowy ledge at the far end of the open area.

    Grenades start flying almost immediately, so don't hang back in the cave. Instead, run out into the open and kill the men on the ground first.

    Targeting the explosive tanks helps a lot with this. Then take care of the sniper and the grenade-launching guy. As you fight, steer clear of the icy pool on the left.

    Even brief exposure to the freezing water can hurt Lara badly. If she's submerged for more than a few seconds, she'll die.

    When all the bad guys are dead, pick up whatever you need. Before climbing up to get the other men's stuff, locate the arched wall of ice high on the wall above and to the left of the icy pool.

    The binoculars in RAD mode show where this breakable wall is in case you can't spot it. Climb onto the little plateau of snow near it.

    Jump over to get it and then drop down to the ground. It's on the left when facing the pool. Both rewards are shown in these screenshots.

    Then climb onto the other snow plateau and take a running jump to grab the projecting ice ledge ahead; pull up. Take his weapon if you want, but you may be better off with the rifle since more ammo is available.

    Use the metal bell high above to then grapple-swing across to the building where the sniper was. If you have room for more supplies, you can get his RIFLE or ammo , grenade and possibly a health pack.

    Climb onto the higher ledge, jump to grab the angled cable and slide down to the ledge above the pool. Step out onto the ice.

    It's safe. Continue through the cave to an opening above a freezing pool with chunks of ice floating in it. Again, don't let Lara fall into the water if you can possibly help it.

    Even brief exposure is harmful. Hop onto the first floating island of ice. Jump from there to the second. Over the headset, Zip warns Lara that she won't make it across the next gap.

    Press Interact to shoot the slab of ice hanging from the ceiling so it drops into the water. Now you can jump onto it and from there to the next chunk of ice.

    Finally, jump to grab the man-made opening ahead on the left and pull up onto the ledge. Hop down onto a snowy ledge on the other side of the opening.

    It's very dark here. Just beyond the snowy ledge is a flowing stream of icy water. After a few moments, chunks of ice begin to float past.

    To get out of this area, you need to make your way upstream, hopping from chunk to chunk. These screenshots show one possible sequence. There's a ledge midway along on the right, where you can stop if necessary.

    The entrance to the monastery, where you're headed, is beyond this ledge also on the right. If you're collecting rewards, make your way to that ledge first.

    Hangelt euch schnell nach Online Umfragen Gutscheine, der Vorsprung wird gleich zerbrechen. Diese Seite wurde zuletzt am 1. Jetzt blind mit arrow-back und Springen rückwärts an die gegenüberliegende Kante springen und sofort Onlines Spiele hangeln natürlich mit der Maus den Winkel positionierend, damit man überhaupt Zero Aachen kann. Hier sollte nun ein Kontrollpunkt Checkpoint sein. Jetzt sollte Lara Croft eigentlich das Flugzeugwrack entdecken, Paysafecard 5 Euro sie an den Schicksal prägenden Augenblick mit 8 oder 9 oder 10? 888bet Mobile, nachdem Sie das Flugzeugwrack effizient verlassen haben folgt noch einmal ein kleiner akrobatischer Einsatz. In all diesen Stationen befindet ihr euch unter Zeitdruck, da entweder euer Halt droht abzubrechen oder Lara sich automatisch vorwärtsbewegt. Von diesem auf die Rutsche abwärts, von dieser auf die Rutsche davor springen, die unsere Rutschrichtung ändert, und von dieser wieder um auf den Felssockel davor springend aber nicht zu spät, weil Lara sonst nicht auslaufen kann. Für Links auf dieser Seite erhält spieletipps ggf. Tomb Raider Legend ist der offiziell siebte Teil der Tomb Raider Reihe, diente und beim Flugzeugabsturz über Nepal im Himalaya-Gebirge. Tomb Raider Legend - Level 7 - Nepal. Lara now has all the sword fragments, but the key that makes them a whole is still missing. Fortunately Lara recalls. Tomb Raider Legend - Level 7 - Nepal. Lara now has all the sword fragments, but the key that makes them a whole is still.

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    Swing and jump to the opposite side. Climb on the upper ledge and grab the wire to slide to the other side of the area.

    Pool will icy ledges - Slide down the slope and enter the cave. After getting it, go to the end of the cave to reach a pool with icy ledges.

    Jump on the first two and shoot the the icy ledge above to throw it down. This will help you make it across.

    So, jump on it, then to the next icy ledge. Finally, jump to grab the opening. Area with pool and floating icy ledges - You reach a pool with floating icy ledges.

    They move to the right, but you have to go to the left, jumping on them. There is a flat ledge on the other side and a bit to the left, where you can take a breath.

    Go there and get it. Then use the floating ledges to reach the cave on the other side. Inside the Monastery - This is the entrance of the ancient Monastery.

    Go through the door and up the steps with your weapons drawn. Shoot it until it drops dead. Then enter the Monastery. Go down the right hand stairs and when you reach the platform at the bottom, make a U turn to the right.

    Although they seem ready to collapse, for now you can walk on them without problem. If you take a look beneath the ledges, you will spot a small ball in the air as shown in this screenshot.

    If you do so, the nearby ledge will collapse. You will need this ledge later in order to finish the level. Make your way up close to the entrance.

    Approach the edge, where there are no railings. Take a look above to spot the shimmering hanging bells. There are three of them and you need to use the Grapple and catch each one until you reach the opposite side.

    When you do that, kill the jaguar. Lara says that the doors were not close the other time she was here, so you need to find a way and gain access to the secret room beneath Buddha.

    The scale puzzle - There is a gold pressure plate at the top of the building and only the gold box can do the job the gold box is the left one as you face the building, which is alone.

    This means that you have to take it up using the ledges that look like a scale. If you jump on one of the ledges, it will lower, and the other will go up.

    Facing the ledges, go to the right first. Jump on it to lower it and use the Grapple to pull the small box on the ledge. Climb on the building and step on the other left ledge.

    It will lower, so use the Grapple to pull the gold box on the ledge. Go to the first ledge and pull the big box on it. The other ledge with the gold box will remain at the top, so climb on the building and use the Grapple to pull the gold box do not step on the ledge, because it will lower.

    Position the box on the plate to open the door below. Make sure you place it corretly, so that it perfectly fits, or the door will not open.

    Drop down and go through it. The door will close behind you, so go down the steps. In the cut scene , Lara approaches the stone in the middle of the room.

    Zip asks her how she knew it would be there and Lara wants a minute to check something. She puts the pieces of the sword together and takes the Ghalali Key out of her pocket.

    She approaches it to the sword, which becomes one piece. Zip congratulates her. Now that you examined the stone dais and reforged the Excalibur, you have to leave the Monastery and return back to Bolivia.

    Go behind the stairs [ Checkpoint ] and use the sword to break the door. Do not stick to the door. Just stay away from it and use the sword.

    In the cut scene , we hear Zip enjoying it and Lara says that we now know how young Arthur became king. A part of it collapses, but another one remains intact.

    If you make the mistake and jump there, you may continue to the side of the room and end the level by hanging from the last ledge where the cut scene that triggers the end of the level plays.

    But if you fall down and die, the last checkpoint just before using the sword to break the door may generate the bug sometimes the checkpoint remains clean , where the cut scene that triggers the end of the level does not play, making you unable to finish the level.

    This bug usually appears on the console versions. On the PC version, the cut scene plays, but if you encounter a bug, you can download a saved game.

    Developed by Fathammer and Sixela Productions, [5] the game broke away from earlier Tomb Raider mobile titles by using full 3D graphics and emulating the gameplay of its console counterparts.

    Demo versions of the PC and versions—covering the game's opening level—on 3 and 4 April respectively. Tomb Raider: Legend met with positive reviews.

    Multiple websites called Legend a return to form for the Tomb Raider series following a string of below-average sequels after the original game.

    Comments focused on its modern redesign. The magazine also highlighted Lara's reliable controls and acrobatic movements, comparing them favourably to Prince of Persia: The Sands of Time , but criticized the superficial combat system.

    Overall, the magazine concluded that Legend "established a rock solid foundation for inevitable, now justified successors".

    Reviewers praised the story for its strength, as well as its graphics and environmental design. A common point of praise was its improved controls compared to previous entries, which made navigating the game's environments much easier and more enjoyable.

    The version was praised for its improved graphics over other console versions even though there were no other major content differences.

    Both reviewers, however, noted repetition in gameplay and felt it would be best enjoyed by fans of the series.

    When Legend first released in the United Kingdom, it was the top-selling game during its first week of release, replacing the previous week's bestselling title The Godfather.

    Legend remained in the top ten bestselling titles in the UK into July This made it the second bestselling Tomb Raider game after the release of The Last Revelation and the fifth bestselling game in the series at that point.

    In later articles discussing the Tomb Raider series, Legend is generally cited as having restored fans' faith in its brand and its lead character.

    From Wikipedia, the free encyclopedia. Nixxes Software. Archived from the original on 30 July Retrieved 4 June Archived from the original on 30 May Buzz Monkey Software.

    Archived from the original on 8 July Retrieved 25 July Archived from the original on 9 December Archived from the original on 7 January Retrieved 22 June Pocket Gamer.

    Archived from the original on 3 June Archived from the original on 28 February Archived from the original on 7 April Eidos Interactive.

    Archived from the original on 10 February Archived from the original on 27 April Archived from the original on 4 February Archived from the original on 4 July Archived from the original on 18 August Archived from the original on 21 January Piggyback Interactive.

    Archived from the original on 27 October Retrieved 11 March Retro Gamer. Future Publishing. Entertainment Weekly. Archived from the original on 8 January Retrieved 6 July PlayStation Magazine.

    US Imagine Publishing 77 : 57— BBC News. Archived from the original on 18 November Retrieved 6 January Archived from the original on 9 April Retrieved 19 June Tomb Raider Chronicles.

    Archived from the original on 16 June Play Magazine US. Fusion Publishing 42 : 16— Electronic Gaming Monthly. Archived from the original on 20 August Game Developer.

    UBM TechWeb. Archived from the original on 19 November Retrieved 19 November Archived from the original on 5 March Retrieved 2 December The Independent.

    Archived from the original on 12 February Tomb of Ash. Archived from the original on 16 April Archived from the original on 23 August Archived from the original on 16 December Retrieved 15 April Troels Brun Folmann Website.

    Archived from the original on 25 March Retrieved 22 July Archived from the original on 16 September Archived from the original on 29 May Retrieved 6 September Archived from the original on 31 May Archived from the original on 15 August Human Soft.

    Archived from the original on 31 August Archived from the original on 13 August Archived from the original on 13 May Archived from the original on 15 November Archived from the original on 4 June Archived from the original on 21 April Archived from the original on 29 January Archived from the original on 13 June Dengeki Online.

    Archived from the original on 28 July Retrieved 28 November Archived from the original on 4 January Archived from the original on 14 January Archived from the original on 24 November Retrieved 1 August Archived from the original on 27 November Archived from the original on 6 November Archived from the original on 2 December Archived from the original on 2 September Instead keep climbing along the ledge to the right.

    This time climb up into the flat open area. Zip asks Lara about the accident but she deflects the question. With guns drawn, Lara can jump down off the ledge instead of climbing and grapple-swinging.

    Details are shown here. Be warned that you miss the next reward if you take this shortcut. Pull up. This entire sequence is shown in a series of screenshots.

    Slide down the slope and jump at the very end to land on another slope perpendicular to the first. Slide almost to the end and jump once more to land on top of another pillar.

    This pillar is solid and safe, so you can pause here if necessary. Turn left. The next pillar is ready to collapse. Take a running jump to land on it.

    Then quickly run and jump to grab the horizontal bar jutting from the wreckage ahead. From there, you can see a silver reward off to the left and a grapple point above.

    Swing around the bar, jump off and quickly press Jump again to grapple. Swing past the silver reward and jump onto the man-made ledge straight ahead.

    To get the silver prayer wheel, turn around and shoot the ice wall ahead and to the right. The binoculars' RAD mode reveals the weak spot.

    Grapple-swinging is difficult here due to the angle; the debris behind Lara prevents her from getting a long swing.

    So instead take a running jump to grab the edge of the opening and pull up. This reward is included in the previous set of screenshots.

    Follow the short tunnel to the next opening. A helicopter, presumably belonging to Rutland, passes overhead. Turn right and jump to grab the ruined wing.

    Lara will take a little bit of damage if you do this. Alternatively, to avoid any health loss, after dropping down once, jump back to grab one of the handholds on the ice wall and climb down there.

    Return past the propeller and hop down onto the small snowy ledge ahead i. There's a broken wheel and some other junk there.

    From this ledge, you should be able to shoot the snow leopard in the clearing below, using pistols to save ammo. When it's dead, drop down and approach the wrecked fuselage.

    Before exploring inside, get another reward: Climb onto the low ice ledge to the right of the fuselage.

    Just ahead is a deep pit so step carefully. Use the magnetic grapple to pull the pile of junk out of the way.

    Grab it, jump back over the pit and return to the plane. Zip warns Lara not to go inside without first weighing down the end.

    He's right. Entering the plane now causes it to tip and crash. To stabilize it, first use the grapple to pull the big chunk of wreckage closer to the plane.

    Then step inside and vault up onto the raised floor. Before moving any farther in, turn around, grapple the chunk of wreckage again and pull it toward Lara until touches the ledge on which she is standing.

    Move toward the cockpit to trigger an interactive cut scene. Press the controls indicated on-screen to help Lara retrieve the Ghalali Key and escape before the wreckage crashes into the chasm below.

    Once she's safe, Lara briefly examines the key then looks toward the ruined monastery she visited all those years ago. At last she admits that all her adventures thus far have been leading to this.

    She tells the guys she needs to make one more stop. This cinematic is titled "The Key Obtained". It is also included in the video tutorial showing how to reach the gold reward.

    From the trench where the wreck was, jump across the chasm and onto the icy slope ahead, which slants down to the left. Slide almost to the end and then jump to grab the horizontal pole.

    Quickly swing and jump to the next icy slope before the pole breaks off. NOTE: If you're having trouble making Lara swing around the pole immediately after grabbing, it helps to move the camera behind her as she slides.

    Then she should jump and grab the pole more securely. This slope points down to the right. Slide almost to the bottom and jump to land on another slope, which is perpendicular to the previous one and slants down to the left.

    Again, slide and jump across the gap ahead to land on another slope. When you touch down here, press Interact to shoot the ice wall ahead. Slide to the end of the slope where the ice wall was and jump the next gap to land on yet another slope.

    This one carries Lara down to the right. Near the end of the slope, jump to grab another horizontal pole.

    Before it breaks, quickly swing and jump to the safe, flat ledge below. Seems like some sturdy nylon rope and crampons would be easier but, hey, it's Lara's call.

    Follow the path to the left. Use the magnetic grapple to get it. The floor on this side juts out a bit on the left side. Jump across the pit there to grab the ice shelf on the other side; pull up.

    Alister comments briefly on the architecture. Turn right and jump to grab the horizontal pole. Don't worry.

    This one doesn't break. Swing around and jump to grab the light-colored ice shelf on the wall ahead. Climb to the left. Jump across the gap to grab the handhold on the other side.

    This ice shelf starts to collapse , so quickly move the camera behind Lara for better control and tap Interact as you climb to the left to go faster.

    Jump back to grab the next horizontal pole, which is sturdy enough to support Lara's weight. Swing around and jump to grab the long icicle ahead.

    This icicle is also solid, so there's no need to hurry. Ignore the second icicle. Climb up the first one and jump onto the precariously balanced pedestal to the right.

    Immediately take a running jump to grab the horizontal handhold on the wall ahead. Traverse to the right and pull up on a narrow ledge made of ice.

    Use the grapple to retrieve it. If you can't immediately grapple the reward, try using manual aim. The previous set of screenshots includes this reward.

    The path to it is shown in these screenshots and this gameplay video. After getting the bronze, turn around and step off the other side of the ledge.

    Traverse to the left and then drop to grab the narrow crevice below. Continue climbing to the left around the corner.

    When you near the end of this crevice, you'll be able to see the gold reward in an alcove below on the left.

    Tomb Raider Legend Nepal There's a snow leopard lurking at the top on the right. Jump back to grab the nearest pillar on the other side of the chasm. Traverse around the corner and jump to grab the ledge above. It will lower, so use the Grapple to pull the gold box on the ledge. Go behind the stairs [ Checkpoint ] Movies Casino use the sword to break the door. NOTE: Alternatively, Lara can Interwetten App the plain blocks and just grapple the golden block up onto the ledge. As long as you're not doing Live Sport Time Trial, there's no hurry, since all three bells are stable.

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